But will start out with a pepperbox and no armor because these guns be expensive. Stunning Shot (Ex): Stunned is a fantastic 3 Adopted Ancestry: Human (general) The PF2e game system includes: All rules content for Pathfinder Second Edition, including all creatures, hazards, items, actions, feats, spells from all official sources 4 Paired Shots (class), Confabulator (skill) 7 Ride You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. Gunslinger Source Guns & Gears pg. Sniper's Aim for higher AC or concealed targets (good synergy with Deadeye), Vital Shot for more damage and Ricochet Shot (I will most likely get both upgrades) for basically ignoring all but full cover. Kinda weird that repeating hand crossbow is rated so low when unconventional weaponry (RHC) is available through drow culture and together with paired shots produces one of the stronger bases for gunslinger builds on the market. Using mobility (and Ki Rush, Feather Step) to move back and keep distance if necessary, using Leap and Fire to return fire against ranged attacks, or Fake Out to support allies if enemies dont have ranged attacks. 2 Quick Draw, Quick Coercion To do a full-round attack with DB pistols you first need to be able to reload them after each shot and recovering a weapon from a weapon cord is now a move action, which means you'd need to invest in additional guns if you wish to really bring it out. If the base 45ft movement speed (or 55 if I get him boots) isn't enough to do that, one of his 3 reactions and bazillion skill feats will do the job. 11.) While it does also serves that purpose, its true mission is the removal of outside enemies to Cheliax. Pathfinder - Gunslinger Deeds Breakdown | RPGBOT The creator of each piece has their name in the bottom right corner, which 4 - Running Reload, Contortionist, Seasoned (he has learned a bit of cooking, because field rations are terrible) 2 Defensive Armaments, Titan Wrestler For a renegade few, battle sounds different than it does for the typical fighter. I am once again reminded that editing your own work is difficult. Class: Gunslinger (Drifter) 19 True Perception At higher levels, enjoy reloading one of the DB musket's barrel per round as a free action even without the Rapid Reload (DB musket) feat, thanks to lightning reload and the glove of storing. Pathfinder 2e Character Manager - Wanderer's Guide - Pathfinder 2e 7 Feather Step (general) - reload off-hand gun with your main hand now free 2 Fake Out, Hefty Hauler (these capacity guns are heavy yo) We support a limited subset of Pathfinders rules content. If i know my GM will let me buy guns easily ill maybe start with a cheaper one. This will be your low-range (10' or less) damage option, which you can pull off once every two rounds at best and with enough grit. As your first action on your first turn, you can Step up to 10 feet as . Dwarven scattergun, eroding bullets, exsanguinating ammunition, formula book, glue bullets, heavy armor (full plate when you can get it), large bore modifications, magnetite scope, reinforced stock, waterproof firearm carrying case. Front Toward Enemy: A Guide to the PF2e Gunslinger. Gunslinger Inventor View all companion options available. source books. Correction: I just realized that Fake Out has the visual trait, and so won't work when you're hidden (which, for this build, is hopefully most of the time). Pathfinder Second Edition - Foundry Virtual Tabletop Foundry His greatest hassle came when he stormed into the clinic in the middle of the night, hollering to the Hells; he carried a drifter in a duster on his shoulder, bleeding out fast. It doesn't really get you to bow DPR. Ancestry is Human because this build uses the Multitalented Ancestry feat to grab the Wizard Dedication at level 9. I've heavily considered making them a Dongun dwarf instead. 2 Spellshot Dedication, Arcane Sense The only exception I can immediately see is for pellets, since they can be rounds. 14 - Ricochet Shot, Sniping Duo Dedication, Powerful Leap Rules Index | GM Screen | Player's Guide. These features are included in cases where we believe such content was 16 Fatal Bullet (class), Quick Climber (skill) Wanderer's Guide does not own any of the background artwork above. 2 Defensive Armaments, Terrain Stalker (Rubble) Primary Skills: Stealth, Acrobatics, Crafting 1 - Munitions Crafter, Elemental Eyes, Smokesoul I'm not quite sure this is appropriate for this thread but it is a fun idea I had with Champion with a combination weapon and gun archetypes. Dwarven Bard with the Gunslinger multiclass archetype. Ways - Gunslinger - Classes - Archives of Nethys: Pathfinder 2nd 5 Forest Stealth 8 Leap and Fire, Terrifying Resistance Round 1: Energy Shot, Alchemical Shot, Thoughtful Reload. "Loading a Firearm: You need at least one hand free to load one-handed and two-handed firearms.". 6 Rogue dedication (class), Glad Hand (skill), Lasting Coercion (skill) Should YOU play the new Pathfinder 2e gunslinger? 155 2.0 Prerequisites trained in Acrobatics You have trained your body to perform incredible, seemingly superhuman feats of grace. Drifters don't need Dual-weapon Reload. 16 Two Weapon Fusillade (class), Scare to Death (skill) 17 Forge-Blessed Shot After years of knowing each other, the wizard came to believe that Liam had the potential for wizardry, a potential that they could never truly realize while living in Alkenstar due to its proximity to the Mana Wastes. In the spirit of previous 101 XX threads, I thought I'd start a 101 Gunslingers thread! 5 - Swift 4 Paired Shots, Intimidating Glare A low level bomb of each energy type to trigger weaknesses with Alchemical Shot. So depending on target's AC, buffs/debuffs, etcyou have probably a 50-80% chance of saving an action by using Risky Reload. 16 Instant Return, Express Rider Slinger's reflexes doesn't work with Fake Out*. Breath Blaster for the shotgun he normally has, improved by DT, Slide Pistol & Pepperbox for Ebony & Ivory, since 5 showed us they have different functions, Piercing Wind or an Axe Musket for the gun/sword kata BS he's known to do, Black Powder Knuckle Dusters for his punchy-kicky weapon he always gets, Fire Lance or Taw Launcher for his Bazooka/Grenade Launcher type weapon he always has. Restrictions on the build: Primary Skills: Thievery, Religion Never mind, found the answer to my second question. Bookmark this Page and Send it to Your Players and Co-Adventurers! So how does this get to 14 attacks Im confused lol. Forums: Advice: 2nd Edition Guide to the Guides! - Home of the That a gunslinger that uses risky reload will increase their DPR relative to one that doesn't. Tink had never seen some of the things they saw on the stranger's body, but saved their life out of a sense of pious duty - though they had words for Feliks later. It's a martial Striker which can branch out as a Face and Scout depending on your skills. If you use it for 4 rounds you have about a ~75% chance to misfire (30% average failure rate from L1 to L20 on first strike against moderate enemy AC for CR equivalent creatures -> 30% failure rate on 4 turns is about ~75% misfire chance). )37:50 - Round 3 (Battle at the Bordello)44:23 - Round 4 47:43 - Closing StatementLEARN PATHFINDER 2E! 1 Hit the Dirt!, Natural Ambition (Dual-Weapon Reload) At an effective +4 above the normal hit chance (legendary, enemy flat-footed) or a +6 if using Sniper's Aim, crits should be fairly common and 7d12+22+2d6 (regular crit) or 9d12+22+2d6 plus 6d6 persistent bleed damage (vital shot) will leave a dent in just about anything. 6.) 15 Fleet (general) and talismans to expand your options, abilities, and damage profile. 6 Beast Gunner Dedication (arcane), Magical Crafting Round 1: Ten Paces (draw 1st pistol), Strike, Raconteur's Reload (Demoralize), Quick Draw (2nd pistol; Strike demoralized target), Round 2: Dual-Weapon Reload, Strike (demoralized target if standing), Dual-Weapon Reload, Round 3: Paired Shots, Dual-Weapon Reload. Someone else did point out that a gunner's bandolier adds trait and use case flexibility, which I have added. The distance should be the same on both just like the double barrel pistol is the same as the regular pistol. Wanderer's Guide is a semi-automated character manager for Pathfinder Second Edition. Pistols can be reloaded as a free action with Round 1: Draw Jezail 1-handed (free), Demoralize (free), Use Smokestick, Round 1: Draw weapon (free), Demoralize (free). Specialty Crafting: +1 or +2 on all of your Crafting checks to make alchemical items is great when you're crafting alchemical items frequently. Picking up Helpful Poppet with Ancestral Paragon helps out here. Also note that many colored items are also links to the Paizo SRD. The idea is a build that takes full advantage of both the weapon modes in the combination weapons. 7 Toughness Dude, the FAQ came almost a year after my post. 18 Piercing Critical, Terrain Stalker (rubble) Heroic Presence (Ancestry) Deadeye (Ex): Just take Long Shot. This is, by far, the most interesting take on the Monk Class that I've ever seen in a TTRPG system. Switch to your DB musket at the end of the round if enemies attempt to get close, so you can Snap Shot their butts with two bullets for the price of one attack of opportunity. Cheat Death (Ex): This will save your life, I remember the debate but must have missed the conclusion and would like to see it for myself. The Best General Feats In Pathfinder 2e - TheGamer - The Leading Source His weapon will be a +2 greater striking greater fearsome impactful arquebus with large bore modifications (he is a fit old man at 18 Strength) and a bayonet for emergencies. For more information about Paizo Inc. and Paizo Wanderer's Guide Stats: 14/18/10/10/14/12 -> 20/24/18/10/20/12. 9 Incredible Improvisation Firearms: Carries a Jezail from levels 1-12, and a Harmona Gun afterwards. ability to deal partial damage with Dead Shot if not all of the attacks hit. Most of the advice there works perfectly with Dead Shot, but Dead Shot Primary Skills: Athletics, Crafting 9 Multitalented, Rogue Dedication, Terrifying resistance For this build guide, we'll go over two or three key builds for PvE and PvP. Classes Alchemist Exocist's Guide to the Alchemist [ Discussion] (Nov 2021) I think that with every class, you've got to have a niche. - drop main gun This frees up an extra class feat later which I've used to add in Flesh Wound, which should replace any basic Strikes in the L12+ routines. Other things like not needing to pay a str tax for kickback, bow crit spec, two MAPless attacks, better at punching through resist(all) or resist(phys), etc. Some items are good at any level, so I only repeat equipment that gets a specific upgrade you need to acquire at the higher level ranges. Pistol-Whip (Ex): Very cool, but only RA: Reaction / 1A: 1 Action / 2A: 2 Actions / 3A: 3 Actions / FA: Free Action Gunslinger - Archetype. 108 You learn a particular fighting style, known as a way. Round 1: Use Smokestick, Quickdraw (draw weapon and Strike), Covered Reload (to hide), Round 2+: Bon Mot/Demoralize, Strike, Covered Reload (to hide). Note: We can squeeze more DPR out of the above reference fighter routine by using shot/exacting strike/hunted shot turn sequences as well, which would be a more likely situation for bosses but unrealistic on lower level enemies since you never know how many arrows it'll take to kill something so you'd likely hunted shot/shot/shot to get the benefits of damage stacking for resistance purposes. 10 - Precious Munitions, Scout's Speed, Foil Senses Wes "Wildfire" Santana: A dual wielding Daredevil on the journey of either escaping or maybe paying back his gambling debt and becoming a better person along the way. This website is not BTW, gloves of storing allow you to hide or recover a single gun inside them as a free action. and might win the fight for you. I understand at 11 level u can attack 3 times. handy, this can save them the trouble of flanking, but it wont do you a lot Startling Shot (Ex): If you have a rogue Secondary Skills: Acrobatics, Survival, Feats by level I disagree here. The DB musket does not suffer from this issue but has also a much smaller range and bigger penalties involved. I think you are undervaluing Risky Reload. Slingers Luck (Ex): Two points is steep, 3 Fleet After a bit of consideration and gameplay, I have a few notes that I want to put together, and at least in regards to Gunslingers, there are some very good points, some issues, and a few oddities, which I'll try to highlight. Enhance it with elemental burst abilities, more about this later. 11 - Clever Improviser, Fast Recovery If gun unloaded and opponent not flat-footed: Covered Reload (to hide), If opponent flat-footed (you win initiative): Vital Shot, Covered Reload (to hide), Otherwise: Strike, Bon Mot, Covered Reload (to hide), If opponent flat-footed (you succeed in hiding): Vital Shot, Covered Reload (to hide), Otherwise: Strike, Bon Mot/Demoralize, Covered Reload (to hide), If opponent flat-footed (you hit with your Hair Trigger strike or you win initiative): Vital Shot, Covered Reload (to hide), Otherwise: Demoralize/Bon Mot, Strike, Covered Reload (to hide). You react to trouble with lightning speed, positioning yourself just right. 8 Basic Beast Gunner Spellcasting, Assured Identification Classic Firearms - Home - Archives of Nethys: Pathfinder 2nd Edition